I am a 3D Modeler who has experience creating both hard surface and organic 3D assets in line with creative briefs, concept art and reference materials. I am a proactive team player who is well versed at working within fast paced environments while remaining positive, driven and adaptable to feedback.
I am a Permanent Australian Resident with full working rights within Australia & New Zealand.
+ Accurate real-world hard surface & organic 3D modelling
+ Clean UV layouts and UDIM workflow
+ Clean topology
+ Create, bake and edit custom texture maps
+ Low/high polygonal modelling and digital sculpting
+ Efficient workflow between programs
+ Positive, welcoming and adaptable towards art direction & feedback
+ Substance Painter
+ Marvelous Designer
+ Arnold & Iray