Bio

I am a 3D Modeler who has experience creating both hard surface and organic 3D assets in line with creative briefs, concept art and reference materials. I am a proactive team player who is well versed at working within fast paced environments while remaining positive, driven and adaptable to feedback. 

I am a Permanent Australian Resident with full working rights within Australia & New Zealand.


Key Skills

+ Accurate real-world hard surface & organic 3D modelling

+ Clean UV layouts and UDIM workflow

+ Clean topology

+ Create, bake and edit custom texture maps

+ Low/high polygonal modelling and digital sculpting

+ Efficient workflow between programs

+ Positive, welcoming and adaptable towards art direction & feedback 


Technical

+ Maya

+ Zbrush

+ Substance Painter

+ Houdini

+ Marvelous Designer

+ Arnold & Iray

+ Photoshop

+ Illustrator


 

Using Format